Almo Mitchell

I’m Almo, a Product Designer

My role is to build digital product solutions that service the goals of businesses and users around the world.

About

I have been educated in biology and design, graduating in Human Biology (BSc) from Sheffield Hallam University and Product Design (UX/UI) at Experience Haus.

Skills

Research
Workshop facilitation
UI design
Interaction design
User Testing

Education

Experience Haus: Product Design (UX/UI)
Sheffield Hallam University: Human Biology (BSc)

Contact

Phone: +44 (0) 7900 497 886
Email: almomitchell@gmail.com

Experience

Ve Global
Product Designer (UX/UI)
Feb 2018 - Today
Camino
Digital Designer
Mar 2016- Feb 2018
Dice
Digital Content Marketer
Nov 2015 - Mar 2016
Shazam
Music Content Creator (Intern)
Apr 2015 - Oct 2015

Recommendations

"Alex's ability to cohesively structure a project, run it transparently, visualise his thinking, and deliver the final product is a gift to any team. He works wonders when handing over designs to other teams and departments.

Most inspiring is the energy he puts forward to every new challenge-- a new software, a new project, or running a new workshop. I still haven't seen him back down from a challenge."

Daniel Kemery - Senior product designer at Ve Global

"It was a pleasure for Alex to be part of DICE. His consistent high standard of work contributed largely to company wide growth. He led to the building and improvement of internal CMS and CRM tools. He is hard working, enthusiastic for anything he is tasked with, and is always hungry to learn and develop. Alex will be an asset to your team."

Hannah Parvaz - Head of Marketing at DICE

Process

I help solve complex problems in a fast, collaborative and iterative way by adopting methods from Lean UX and Google's Design Sprint.

Learn

  • Identify people's problems and define common trends
  • Understand why they're are having problems
  • Find out what is required to solve their problems
  • Establish any limitations

Build

  • Ideate based on the requirements and limitations
  • Assume possible solutions that can later be tested
  • Build prototypes that mimic real experiences
  • Do just enough to quickly measure and learn

Measure

  • Test the biggest assumptions first
  • Determine if the solution solved their problems
  • Understand why the solution succeeded or failed
  • Identify the essential components for a solution
  • Ensure the essentials are within our limits

Values

Collaborative teamwork
Working in teams utilises skills from a variety of departments, meaning we can better solve complex problems. Learning together puts less emphasis on documentation and more focus on building better solutions.
Experimentation
Failing is not failure. The quicker we can disprove the wrong design, the closer we get to building the right solution. Reacting to change can significantly reduce investment of time and money into bad ideas.
Embracing feedback
Honest and direct feedback is essential for getting the best out of people and the most from a project. A candid approach quickly builds empathy for a user and your team.